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Been looking at bling ui for a little while now. Seems pretty expressive and concise.
I am interested in the physics portion of bling ui. I have had success doing the simple hello world label with thumbs and lighting within my own project.
However, I can not figure out what I am doing wrong when it comes to using Physics/CustomBlocks within my own project.
Maybe I am creating the view incorrectly?
I am using a tabcontrol with a tabControl_SelectionChanged event, and creating my view like so:
namedtabitem.Content=new Strip();
Where Strip() is the same class as is found in Bling.UI Physics.Tutorial, except where it references images, it now references images within my own custom solution.
The PhysicsCanvas shows normal image controls, thumbs, sliders, etc outside of PhysicsBlocks fine. But the controls within my PhysicsBlocks don't seem to show up.
I am confused, what I'm missing?
Any insight would be appreciated!
THanks,
--dave
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